

What philosophical or artistic message is behind these real-world recreations of videogames? Is it about our need to humanise technology - or perhaps a comment on how players project themselves into the game universe? In some ways I think they're a very literal exploration of Henri Bergson's theory on laughter in which the French philosopher argues that the basis of comedy is watching people acting like machines. Oh and here is a live version of Donkey Kong created for Jackass spin-off Viva La Bam - it's funny because someone gets hurt. Human Tetris is a game where players to use their creativity and their bodies to clear all levels before the music ends. There have been various urban versions of Pac-Man, including an 'augmented reality' project by the National University of Singapore's Mixed Reality Lab and the regularly staged Pac-Manhattan. This, of course, is only the latest attempt at reproducing iconic videogames. The video, which you can enjoy on YouTube, took over four hours to 'film' using 880 still photographs. He's already done Pole Position, Space Invaders and Pong and in November, he gathered some friends in an auditorium at the Palais de Rumine and got them to be Tetris, using stop motion animation.
Human tetris series#
A cross between the genre of newspaper personals and the self-display of online dating, Human Tetris comprises a series of calls for lovers: whimsical, serious, mournful, thirsty, trite, and true. Swiss multimedia artist Guillaume Reymond has finished the latest section of his Game Over project in which he uses groups of people to 'act out' classic videogames. 4.65 Rating details 17 ratings 7 reviews. I'm a bit late with this, but it's funny so what the heck. Prize) and of four poetry collections: Human Tetris, Sheep Machine, Umbilical Hospital, and The Old Philosopher(winner of the 2014 Nightboat Prize).
